After working with an organic, four-legged animal, I wanted to explore something completely different for this entry, which will be my second piece in my official demo reel. My goal was to challenge myself with unorganic, more rigid body mechanics, and to demonstrate my ability to handle a wide variety of character types. This project helped me show versatility, moving from lifelike animal animation to a more structured, mechanical style.
Please note that all assets used in this project are owned by P2design Academy. Since this is will be a character animation focused demo reel, my role was solely focused on the character animation.
For this mecha animation, I switched up my workflow compared to my previous project. While the squirrel animation used a pose-to-pose approach, I opted for a layered animation technique here, which allowed me to build up the movements in a more flexible way. I also incorporated space-switching techniques to give the animation that distinct robotic feel, making the movements appear more mechanical and precise.
The animation includes four main movements: walk cycle, a rocket shot, and a canon shot.
At the moment, I don’t have the full cinematic animation ready to show, as it will involve more processing time with added explosions and effects. This is something I’ll be working on in the future, but for now, I’ve attached the first short scene to give a glimpse of what the final version will become. I’ll update this entry once the full scene is completed.
The walk cycle that can't never be missed.
The first shot for this heavy artillery mecha, a rocket shot.
The second shot, canon shot.
Lastly, a glimpse of what will be the short film that will be using all these animations along with the effects and the scenario.
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