Mopping Mayhem

My last project to get my Bachelor's Degree in Digital Animation, a combination of all I learned throughout 4 years

Project Background

As a recent graduate with a Bachelor's degree in Digital Animation, my final project showcased my dedication to creativity and innovation in the realm of game design. Tasked with developing a 2D game using Unity, I sought permission to elevate the challenge by opting for a 3D approach, demonstrating my commitment to pushing boundaries.

Project Details

In a departure from the norm, I chose to work independently, allowing me to delve deeply into character development. While I could have adhered to the minimum requirements, I went above and beyond by creating four main enemies with variations, each meticulously designed with unique animations. 

The coding phase marked a transition from aesthetics to functionality. I . The boss, Salat, presented an interesting challenge, and I devised a simple yet effective strategy for its dynamic in-game presence.

My attention to detail extended to minor elements such as usable items, life potions, and acid attack recharge potions. Time constraints led me to develop a minimalist HUD, menus, complemented by generic sounds to enrich the gaming experience, showcasing my ability to adapt and deliver under pressure.

The success of my final project was met with acclaim not only from peers but also from faculty and department leadership. Being the sole 3D project among my peers, I not only met but exceeded artistic expectations, showcasing my prowess in both artistic and technical facets of game development.

This experience fortified my confidence in my abilities, honed my time management skills, and, most significantly, cultivated critical thinking and problem-solving skills. Creating a substantial project from scratch without guidance was a formidable challenge that I embraced wholeheartedly, and it stands as the most valuable aspect of my academic journey—a testament to my dedication and capacity for growth.

My Roles & Responsibilities

  • Character Creator
    From modelling to texturing and rigging.
  • Character Animator
    Of all the characters.
  • Scene Builder
    11 distinct scenarios, each imbued with elements representing facets of a laboratory.
  • Unity Programmer with C#
    Crafted scripts for the playable character's mechanics, followed by unique enemy behavior scripts for scientists, guards and lastly the boss

Deliverables

In this first video we can appreciate all the characters turn arounds, including all the variations. After the turnarounds we can see all the animations made for the game.

Lastly to conclude this project, we can see everything together, all the animations, the scenery, sounds, mechanics in one single gameplay.


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